What Is Layering In Wow



  1. Wow Layering Explained
  2. What Is Layering In Wow Classic
  3. What Is Layering In Wow Reddit

Layering is a game design tool that prevents player overcrowding in outdoor areas of World of Warcraft: Classic. It is effectively the same as sharding, but covers the entire outdoor world of a realm. The Story of Classic WoW Layering, its Problems, and Potential SOLUTIONS! Top 10 Hardest Raid Bosses of All Time in World of Warcraft Reforged - Duration: 49:45.

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Not to be confused with Layering or Frame Level.

A layer (or DRAWLAYER[1]) orders each LayeredRegion within a Frame, affecting how they overlap. There are five named layers, in the order they are drawn (back to front):

  • BACKGROUND
  • BORDER
  • ARTWORK
  • OVERLAY
  • HIGHLIGHT (see details)

Two widgets in the same layer may be further ordered using a sublayer (or textureSubLevel[2]) specified numerically from -8 to 7 (back to front).

Details

Frame Strata vs. Layer
  • When one frame is in front of another (according to its Frame Strata), all of its LayeredRegions will also be in front -- in otherwords, layers are part of each frame.
  • Setting Frame:EnableMouse() causes HIGHLIGHT to show/hide as the cursor hovers the Frame.
  • Transparent overlapping textures display different results depending on their relative ordering. For consistent results, use a blend mode of ADD or MOD on both textures.

Example

Construct a Texture inside the 'ARTWORK' layer of a <Frame>.

Patch changes

  • Patch 5.2.0 (2013-03-05): Sublayer added.[2]
  • Patch 1.1.0 (2004-11-07): Layer included in the original World of Warcraft release.[1]

See also

  • LayeredRegion:SetDrawLayer(layer [, subLayer])
  • LayeredRegion:GetDrawLayer()

References

Wow Layering Explained

  1. ^ ab2004-12-06, UI.xsd, version 1.1.2.4115, near line 30, archived at Townlong-Yak
  2. ^ ab2013-02-26, UI.xsd, version 5.2.0.16650, near line 453, archived at Townlong-Yak
What
Retrieved from 'https://wow.gamepedia.com/Layer?oldid=5814521'
Not to be confused with Layer.

Layering is a game design tool that prevents player overcrowding in outdoor areas of World of Warcraft: Classic. It is effectively the same as sharding, but covers the entire outdoor world of a realm.

Behavior

At the launch of Classic, players on overcrowded realms were grouped into different 'layers'. Each layer is a copy of the outdoor world,[1] with minor differences:

  • Players can only see other players on the same layer.
  • Each layer has its own set of NPCs. As such, rare NPCs may respawn at different times on different layers.
  • Each layer has its own set of objects such as herbs and mining nodes.

Players can move to a different layer by joining a party with a party leader on a different layer.[2]

Blizzard originally intended to merge the layers of each realm before Phase 2.[3] This was made effective in November 13, 2019.[4]

Patch changes

  • Patch 1.13.2 (2019-08-26): Added.

See also

What Is Layering In Wow Classic

What Is Layering In Wow

What Is Layering In Wow Reddit

References

Realm shards wow
  1. ^Wowhead - Blizzard Clears Up Layering Tech Misconceptions in Classic WoW
  2. ^Anshlun 2019-05-14. Layering in Classic WoW. Wowhead. Retrieved on 2019-05-15.
  3. ^perculia 2019-08-21. Blizzard Clears Up Layering Tech Misconceptions in Classic WoW. Wowhead. Retrieved on 2019-08-22.
  4. ^Wowhead - All Realms Down to a Single Layer in Classic WoW
Retrieved from 'https://wow.gamepedia.com/Layering?oldid=5539934'